Skyrim:Balance of Power - The Unofficial Elder Scrolls Pages (UESP) (2024)

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Details

Walkthrough: not written
Reward: written by multiple users, not checked

Contents

  • 1 Quick Walkthrough
  • 2 Detailed Walkthrough
  • 3 Notes
  • 4 Bugs
  • 5 Quest Stages

Put a stop to two bandit gangs wielding strange otherworldly equipment.
Quest Giver:Ri'saad
Location(s):Khajiit Caravan camp at Whiterun or Markarth
Next Quest:Restoring Order
Reward:300 gold
ID:ccBGSSSE025_QuestA
Added by:

Someone has hired bandits to track down items touched by Sheogorath

Quick Walkthrough[edit]

  1. Speak to Ri'saad and read his note.
  2. Locate and kill the Saints and the Seducers in their camps near Whiterun. You will then learn the location of their leaders.
  3. Track down both Kinthal and Svarig to their respective camp, kill them, and read their journals to begin the mission Restoring Order.
  4. Return to Ri'saad for your reward.

Detailed Walkthrough[edit]

There are a total of four bandit camps to track down

To begin the quest, locate the Khajiit trader Ri'saad. He and his caravan often travel through Skyrim, but will stop for several days outside major cities such as Whiterun or Markarth. Upon locating him, you will have a new dialogue option to ask about the trouble his caravan has been running into. Wishing to remain discreet, he will give you a note, which explains the situation. As the note states, recently his caravan has been beset by strange new bandits at two locations: one near North Brittleshin Pass and another near Fort Kastav. The only other information he can provide is that one group wears gleaming golden armor while the other wears dark armor.

Tracking down the two camps, you will find each location containing 3-4 bandits and a cage. Each group's leader will have a journal indicating the location of the leader of their respective gang, along with a key to the camp's cage. Inside each cage is an Elytra Nymph that you can talk to and obtain as a pet. Obtaining both pets will complete their respective miscellaneous quests. At the first Saints bandit camp, be sure to loot and read the Notes on the Blacksmith off the corpse of the Saints Bandit Leader to begin a quest to unlock Golden and Dark smithing. At the first Seducers bandit camp is a knapsack containing the Bandit's Note on Hidden Treasure; reading it will start the miscellaneous quest to unlock a Daedric artifact.

Using the information from the bandit leader journals, locate and kill the true gang leaders: Kinthal for the Saints and Svarig for the Seducers. Be sure to loot the two unique soul gems at the altar where Kinthal is located. Combining the information from both journals will explain that the bandit gangs were funded by a wizard named Thoron, and that he seems to be hiding out in the sewers beneath Solitude. Reading either of the leader's journals will start the next quest, Restoring Order, although you must read both journals to discover Thoron's exact location.

With this information in hand, return to Ri'saad and let him know the two groups are no longer a danger. He will thank you and reward you with 300 gold, thus completing the quest.

Notes[edit]

  • The camp near Fort Kastav is next to the soldiers that will aid during Rescue from Fort Kastav. They will aid in the fight and start this quest if not already obtained.
  • After you've killed Kinthal or Svarig (or both), you may be randomly attacked by bandits from either group, or both at the same time. One of the bandits will have a note from Thoron commanding them to kill you as revenge for their leader's death.
  • With CC also installed, a destroyed caravan loaded with Dwemer artifacts will appear right next to Svarig's camp whether you have started that creation's main quest or not. Reading the Carriage Driver's Note, which is found among the wreckage, will start that quest with the first stages skipped.
  • This quest can also be triggered when stumbling upon a Seducer's camp by accident.

Bugs[edit]

  • After defeating Svarig, the quest to defeat him will not show as completed.

Quest Stages[edit]

Balance of Power (ccBGSSSE025_QuestA)
StageFinishes QuestJournal Entry
100I've heard a rumor that a Khajiit caravan merchant has been running into trouble with bandits along the road, and is in need of assistance. I should speak to him if we ever cross paths.

Objective 0: Speak to Ri'saad about trouble along the road

200I spoke to Ri'saad, the traveling caravan merchant, about trouble along the road. He handed me a note that has more details.

Objective 10: Read Ri'saad's note

300In Ri'saad's note, he details that he has been attacked by bandit gangs calling themselves the "Saints" and "Seducers" wielding strange weapons and armor. He noted the location where they were each last seen along his route. Ri'saad is offering a reward for defeating these new bands of thugs.

Objective 20: Locate the Saints bandit camp

Objective 21: Locate the Seducers bandit camp

400I've located the bandits that call themselves the Saints. I must deal with them in order to make this trade route safer to travel.

I've located bandits wielding strange weapons and armor; these must be the bandits the Khajiit caravan merchant was rumored to be having trouble with. I should deal with them in order to learn more and make this trade route safer to travel.

Objective 30: Defeat the Saints bandit leader

420I defeated the Saints bandits. I should investigate the campsite.

I defeated the bandits. I should investigate the campsite.

Objective 40: Investigate the Saints bandit camp

425I discovered a journal on one of the bandits. I should read it to learn more about who they are.

Objective 45: Read the Saints bandit leader's journal

430It seems like more of the Saints bandits have set up camp elsewhere, along with their leader. The location of their leader's camp was detailed in a journal I discovered.

It seems like more of the roadside bandits, who call themselves the Saints, have set up camp elsewhere with their leader. The location of their leader's camp was in a note I discovered. Another group of bandits, the Seducers, are also causing trouble for travelers.

Objective 50: Locate Kinthal's Saints bandit camp

440I've located more of the Saints bandits, along with their leader. I will need to defeat them.

Objective 60: Defeat Kinthal

450I have defeated the Saints bandit leader. I should look around for more information.

Objective 70: Search Kinthal's Saints bandit camp

455I found a journal on the leader of the Saints bandits. I should read it to see if there is anything more to learn about these strange criminals.

Objective 75: Read Kinthal's journal

460I discovered a note that detailed how the Saints bandits are being assisted by a conjurer who seeks strange artifacts. The note was vague about his whereabouts, only noting that he is somewhere in Solitude. I should now finish eliminating the Seducers, the other bandit group causing trouble for Ri'saad's caravans. Perhaps I can learn more about this conjurer and where to find him.
500I've located the bandits that call themselves the Seducers. To make the roads safer to travel, and learn more about the bandits, I will have to defeat them.

I've located bandits wielding strange weapons and armor; these must be the bandits the Khajiit caravan merchant was rumored to be having trouble with. I should deal with them in order to learn more and make this trade route safer to travel.

Objective 31: Defeat the Seducers bandit leader

520I defeated the Seducers bandits. I should investigate the campsite.

I defeated the bandits. I should investigate the campsite.

Objective 41: Investigate the Seducers bandit camp

525I found a journal on the bandit leader. I should read it to learn more about who they are.

Objective 46: Read the Seducers bandit leader's journal

530It seems like more of the Seducers bandits have set up camp elsewhere, along with their leader. The location of their leader's camp was detailed in a journal I discovered.

The bandits, who call themselves the Seducers, are using an artifact to summon Daedra into our realm through a ritual in order to obtain their equipment. The location of the ritual site was in a note I found at their camp. Another group of bandits, the Saints, are also causing trouble for travelers.

Objective 51: Locate Svarig's Seducers bandit camp

540I've located more of the Seducers bandits, along with their leader. I will need to defeat them.

Objective 61: Defeat Svarig

550I have defeated the Seducers bandit leader. I should look around for more information.

Objective 71: Search Svarig's Seducers bandit camp

555I found the journal of the leader of the Seducers bandits. I should read it to see if there is anything more to learn about these strange criminals.

Objective 76: Read Svarig's journal

560I discovered a note that detailed how the Seducers bandits are being assisted by a conjurer who seeks strange artifacts. The note was vague about his whereabouts, only noting that he is somewhere in a sewer. I should now finish eliminating the Saints, the other bandit group causing trouble for Ri'saad's caravans. Perhaps I can learn more about this conjurer and where to find him.
900I have defeated the Saints and Seducers bandit leaders, and now the roads should be safer to travel. I should speak to Ri'saad to let him know.

Objective 80: Return to Ri'saad

Objective 81: Speak to Ri'saad

2000Skyrim:Balance of Power - The Unofficial Elder Scrolls Pages (UESP) (6)I spoke to Ri'saad, who rewarded me for defeating the bandits and helping make the roads safe to travel.
  • The following empty quest stages were omitted from the table: 0.

Notes

  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage ccBGSSSE025_QuestA stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest ccBGSSSE025_QuestA.

Skyrim:Balance of Power - The Unofficial Elder Scrolls Pages (UESP) (7)

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Skyrim:Balance of Power - The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

How do I complete balance of power in Skyrim? ›

Locate and kill the Saints and the Seducers in their camps near Whiterun. You will then learn the location of their leaders. Track down both Kinthal and Svarig to their respective camp, kill them, and read their journals to begin the mission Restoring Order. Return to Ri'saad for your reward.

What to do after reading Svarig's journal? ›

Once the journals have been read a new quest will be added for "Restoring Order," but you still have to locate Ri'saad again and inform him his bandit troubles have been dealt with to complete the quest.

Where is RI saad balance of power? ›

Once read, this will begin the questline, "Balance of Power." As Ri'saad is a traveling merchant, he changes locations frequently, so you have to locate him first. The best place to locate him is outside Whiterun, near the Whiterun Stables. Another good location is at the Markarth Khajiit camp.

Where is the Golden Saints camp in Skyrim? ›

The first Golden Saints camp is located to the west of North Brittleshin Pass. Follow the mountain range west below Whiterun. The Golden Saints will be outfitted in bandit furs along with eye catching gold armor. The player should be prepared for a group of five to six strong enemies.

How do you trigger the balance of power questline? ›

Balance of Power – Quest Requirements:
  1. Order Hall Campaign to make Kalec offer you the starting quest.
  2. Demon Hunters/Blue Dragons questline in Azsuna to procede.
  3. Nightfallen questlines until you can complete Moon Guard quests in Suramar to procede.
Jun 11, 2020

How long to wait for RI saad? ›

He and his fellow Khajiit set up their tents to the left of the outer gate of Whiterun, and so the best way to reach him is to fast travel to the Whiterun Stables. Ri'saad will sit outside Whiterun for two days, then break camp and travel to Markarth.

How do you make Ri Saad appear? ›

If Malborn survives after "Diplomatic Immunity," he will be found hiding in the New Gnisis Cornerclub in Windhelm from the Khajiit Thalmor assassin, J'datharr. Ri'saad may be found near the assassin outside the city and the Dragonborn may ask about J'datharr being part of his caravans.

Where does Ri Saad stop? ›

Ri'saad is a Khajiit pawnbroker, accompanied by Atahbah, Khayla and Ma'randru-jo. His caravan is found traveling the roads of Skyrim between Whiterun and Markarth, stopping outside of each city and setting up tents for two full days before moving on.

Can you summon Golden Saint in Skyrim? ›

Conjure Golden Saint Warrior is a Conjuration spell in The Elder Scrolls V: Skyrim Anniversary Edition that is a part of the Saints & Seducers Creation Club content. Casting it summons a Golden Saint Warrior.

Can you craft golden saint armor in Skyrim? ›

Golden Saint Armor can be forged at any blacksmith's forge with the following components: 2x Gold Ingot. 1x Daedra Heart. 4x Refined Moonstone.

Where is the haunted house in Skyrim? ›

This quest begins outside the Abandoned House in Markarth. Vigilant Tyranus, a vigilant of Stendarr, will ask if you know anything about the house. Offer to help and the quest begins. After a small conversation, you will be locked in the house with Tyranus and a voice will tell you to kill each other.

How to do a full power shout in Skyrim? ›

If you have souls in all three words of a shout (each word will be white in your shoult menu) equip it, and then tap RB for the first word, hold it momentarily for the first two words, and hold it down as long as possible for all three. Each level of shout takes longer to recharge, so be mindful of that.

How do I get the balance of power Questline? ›

To be able to get started with the Balance of Power storyline, you need to complete these requirements:
  1. A Glorious Campaign, Forged for Battle, Roster of Champions.
  2. In Pursuit of the Tidestone.
  3. Defending Azurewing Repose.
  4. Nightfall.
  5. Moon Guard Stronghold.

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